World Streamer is a memory streaming system. By using it you are able to stream whole your game from a disc in any axis and space. You are able to create endless space games, 2D platformers, 3rd person, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. . It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Now you are able to stream your open world from disc in few clicks.
Features:
- floating point error fix system
- looped world system
- multi scene editing support
- Unity 5.3+ support but it also work on older unity versions
- multiple layers streaming
- support for multiple devs working at one area
- removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
- support for extremely big worlds
- easy automatic processes will save your development time
- in few clicks you can stream endless world
- work in any axis and space: 2d, 3d, vertical, horizontal
- reduce RAM,CPU,GPU,VRAM usage of your game
- reduce number of objects in your scene
- compatible with unity5 speedtree or any tree system
- load your world in background ( async loading )
- compatible with amplify and any other texture stream system
- loading screen system
- LOD system for split terrains
- webplayer support
- innovative local area updater
- compatible with terrain stitcher and multiple terrain brush
- fully commented opensource code that will help you to work with World Streamer!
- compatible with:
Demo test scene :
Every object at this scene use 1-20k tri meshes and textures 2k x 2k. Basically its very heavy . Terrain is using triplanar shading as custom material which a heavier than normal. Car is moving 250 mph. Scene has 10000x10000 units