Accurate physics hit reaction and ragdoll system.
Based on weight and hit resistance of character.
Supports humanoid and generic rigs.
Simulates hit reaction on hit body parts and blends with ragdoll and animator.
It is oriented on performance. System does almost nothing when not in ragdoll.
It disables unnecessary components based on if in ragdoll mode or not.
Get up animations are included.
System calculates custom velocities on kinematic body parts to be used on starting ragdoll.
Included are third person shooter game that implements above systems and example usage of ragdoll manager on standard assets AIThirdPersonCharacter.
Included in package:
- third person shooter game
- third person controller script
- player and npc control scripts
- limited horse control script
- camera controller script that follows,rotates and zoom to player
- light beams shaders
- finished player, npc and horse prefabs
- ragdoll manager on standard assets AIThirdPersonCharacter example with prefab and scene
Also examples of usage: adding forces to ragdoll, adding force to individual body part, interaction with joints etc...