• Volumetric Light Scatter!
Makes any scene feel alive by simulating particulate matter in the air.
• Beautiful Soft Shadows!
Gives you soft filtering up to 4x4 PCF
and impressive Overcast Shadows!
• Runs on Tegra 3!
Get shadows on your unsupported devices!
(Ouya, Nexus 7, etc)
• VR Optimiztaions!
Share Lightmaps between Eye Cameras!
Clever Mobile Features:
• Update shadows every X frames!
• Update shadows after X camera movement!
• Manually update shadows! Think of it as "baking" at runtime for level editors!
• Control the shadow bounds, locking them to your main character!
Details:
• Some shader knowlege required
• Supports Unity 5.0
• Full Source, no DLL's!
• Supports Forward, Deferred, and Prepass
• Supports Desktop and Mobile!
• 4 Cascades on Desktop, 1 on Mobile
• Mobile Overcast requires a shader tweak
• Plays nice with MSAA
• Plays nice with Light Probes
• Plays nice with Additive Lights