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标题: InfiniGRASS - Next Gen Interactive Volume Grass [打印本页]

作者: may    时间: 2016-3-14 11:08
标题: InfiniGRASS - Next Gen Interactive Volume Grass

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Requires Unity 5.1.1 or higher.

InfiniGRASS is a robust grass and prefab painting and optimization system, which allows very detailed next gen grass to be placed in mass quantities on any surface. The grass is controlled for performance with auto grouping, batching and LOD systems that minimize CPU usage, reduce draw calls and enable dynamic options like stepping on grass or making it grow.

InfiniGRASS v1.5 features:
- Local temporal interaction shader option for grass interaction with near zero performance hit
- Slope and height control for mass planting
- New grass performance options, e.g original mesh elimination
- New tree brush and more grass brushes
- Per grass type rescaling option
- Grass Vertex coloration by ground texture for best adaptation & variety in mesh ground
- Gravity shader for emulating grass breakage due to its own weight
- Mobile shader, for Shader Model 2.0 systems
- New snow growth controls & options


InfiniGRASS v1.4 features:
- Grab real time painted grass for editing & save with scene.
- Brush settings can be saved for each brush for later use, or in mass placement
- Player can be defined with tag & be updated in real time
- New interactive grass controls & options
- Extended LOD & Fade controls
- Multiple material control per brush
- New Grass rescale & randomization options
- New grass & fence types (branch, moss, leaf bed, realistic fence)

InfiniGRASS v1.3 features:
-Mass creation of grass, based on weighted terrain splat textures
- Gradual grass growth as the hero moves around the map
- Real time grass removal and regrowthbased on hero distance
- Ability to add icons for custom brushes in the inspector
- Global scale parameter, to easilly adjust brushes for the desired world scale​

InfiniGRASS v1.2 features:
- Unity Editor grass painting speed enchancement. Previewing grass in the Unity Editor will now be as fast as the in game performance. Painting speed has also been enchanced and proper brush settings are set automatically.
- Object follow mode. Grass may follow the translation/rotation of the object it is painted on.
- Two extra LOD stages added, for better control of ultra detailed items
- Many extra brushes added.Rocks & mushrooms (setup with the new LOD system), ground leaves and wild grass.
- Grass scaling based on Unity Terrain splat maps (with weights for smooth transitions from tall to short grass)
- Tint and specularity/translucency effects are now applied per grass type, for more control over each brush look
- Various enchancements and performance tweaks (added option to avoid hiting grass own collider while planting, added option to randomize brush rotation)

Features (v1.0)
- Create grass of high detail with any shape and material on any surface, in both Unity editor and while playing the game.
- Unlimited amount of grass can be placed on a map, the LOD system will make sure draw calls remain low at all times.
- Smooth shader fade option in LOD and cutoff distances
- Total control over performance, with adjustable LOD, grouping and batching systems and compete freedom in grass definition and shading.
- Dynamic grass possibilities. Use any motion or script on grass, only limited by concurrence.
- Grow grass in play mode and paint it on any surface with a static collider.
- Interaction of grass with scene objects, e.g. throw items to level grass.
- Static and dynamic batching, for best performance in each use case.
- Spectacular shadows, lighting and grass density
- Dynamic snow growth on grass
- Complete integration with Sky Master ULTIMATE v3.0, for best lighting, snow coverage control and water combination.
- Global Wind simulation with per grass type weighting for total control
- Translucent lighting emulation
- Powerful grass editor, with complete control over painted grass properties.
- Fence creation system, with automatic batching for maximized performance (working in both play mode and Unity editor)
- Rocks and other prefabs placementsystem
- Extensive collection of ready to use preset grass brushes.
- The system can also be used as a general 3D decal system, the grass is just one of the many possible applications.
- Rocks can be painted on top of each other to create various constructs.
- Special grass placement controls, for reducing unnecessary detail and adapting grass to the environment.

The framework is written in C# code and the source code is provided.

InfiniGRASS - Next Gen Interactive Volume Grass v1.5.rar

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作者: wenlek    时间: 2016-3-15 09:45
很不错的资料,多谢版主
作者: liaoxin    时间: 2016-3-21 11:58
O(∩_∩)O哈哈哈~,效果不错,O(∩_∩)O谢谢!
作者: zhi328000    时间: 2016-5-7 15:56
谢谢分享,专门登录回复
作者: w200910282    时间: 2016-5-26 10:49
不知道这个效果怎么样啊~~~~~~
作者: 温顺小绵羊    时间: 2016-5-26 12:47
谢谢分享
作者: Coki    时间: 2016-6-11 13:37
草插件啊~谢谢~
作者: 幻月羽    时间: 2016-6-24 09:37
感谢楼主分享,画面很棒~~~
作者: b8566679    时间: 2016-7-7 11:27
谢谢分享!
作者: 告别永恒    时间: 2016-8-1 14:26
刚看到,正想下,来这一看正好有!很好很强大!!
作者: wenlek    时间: 2016-8-11 08:11
很好的素材,支持
作者: 吖宅    时间: 2016-9-24 17:26
这个漂亮
作者: dang050    时间: 2016-9-30 02:05
感谢楼主分享这个资源
作者: Longston    时间: 2016-10-8 11:21
好像不错的资源包,感谢楼主。
作者: xleetong    时间: 2016-10-25 21:12
谢谢分享
作者: drmac1970    时间: 2016-10-31 10:11
Really cool grass effect.  Thanks a lot
作者: 305492881    时间: 2016-12-2 11:16
下一个看看效果,谢谢分享
作者: topsky512    时间: 2017-5-31 09:20
刚看到,正想下,来这一看正好有!很好很强大!!




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