Impact Deformable implements an automatic system of dynamic mesh deformation by impact in a single script.
Features:
- Full Unity 5 compatibility
- Works with any kind of mesh/collider
- Each object part can have different hardness (among other deformation settings) in a compound collider structure
- Mesh can be repaired by a specified amount with a single function call (either the whole mesh or area delimited)
- Optionally deforms MeshCollider component along with the mesh - both convex and non convex mesh colliders
- Structure damage estimation (numeric), allowing to integrate visual deformation into game rules - like, for example, cars that stop working after x% of damage
- Beside automatic deformations by impact, it is also possible to perform deformations by code
- Works on mobile devices without limitations