As an indy game developer, it’s no secret that finding cool but unique, high-quality, characters for your game is a real beast. Basically, your options are to hire an artist, become an artist or buy commonly-used generic characters. Since most of us don’t have the time and money to hire or become a 3D artist and no-one has ever said “I love that game for its generic characters!”- You are left in a bit of a bind.
If you are developing on a budget (who isn’t?) but value quality and uniqueness (who doesn’t?) and would prefer to focus on your game’s design (not a bad idea)- then you need The Morph Character System!
The Morph Character System (we call it MCS) has an API and GUI to easily build characters that can be manipulated at runtime. That’s right -- this is a procedural character system! So yeah, it looks like you just found your character engine for your next MMO, RPG or Fighter. MCS puts a ridiculous amount of control in your hands and in seconds you’re making characters like a 3D pro! Whether you are designing a single character or a world of characters for your game, MCS is your platform.
This is the complete MCS package with 5X more shaping controls than the MCS Male: Lite and Female: Lite!
What’s inside MCS Male: Lite:
•MCS Female Lite character
•Ciao Bella Jacket
•Ciao Bella Pants
•Ciao Bella Shoes
•Ciao Bella Top
•Micah Hair
•Revolver
As you can see each MCS product comes with an outfit, hair and prop but obviously you’ll be needing more of that stuff to make cool unique characters.
So, here are some MCS Female “add-on” products that you can get now:
Not seeing what you need?
More product details:
350 Morphs
•Morphs are configured with simple sliders in Editor
•Partial and full creature and monster morphs
•Body shape morphs
•Visemes and phonemes for speech animations
Character development GUI
•Basic GUI included; source code provided for specific GUI’s
•Customized names and groupings of props, morphs, hair and costumes
•Drag-and-drop bundle system to easily add new content packs
Developer API
PBR Textures and Materials
•Optimized PSD’s
•PBR Skin shader based off of “Volund” Shader
Prop attachment point system
•Easy presets
•Use code to control layout and placement
•Unlimited attachment points
•Auto mirroring of props
[backcolor=rgba(255, 255, 255, 0.6)]LOD support
•Easily choose from various levels of detail with a single slider on function call
[backcolor=rgba(255, 255, 255, 0.6)]Import and Export
•Save your character designs as prefabs
•Auto setup of imported characters ad GUI
[backcolor=rgba(255, 255, 255, 0.6)]Dynamic Skeleton System
• Fully rigged for Mecanim
• Access skeleton morphs at runtime
• Adjustable height and proportions for characters