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标题:
ImpAct : Haptic Stylus for Shallow Depth Surface Interaction
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作者:
彬彬
时间:
2011-12-20 09:03
标题:
ImpAct : Haptic Stylus for Shallow Depth Surface Interaction
Copyright is held by the author / owner(s).
SIGGRAPH Asia 2011, Hong Kong, China, December 12 – 15, 2011.
ISBN 978-1-4503-0807-6/11/0012
ImpAct : Haptic Stylus for Shallow Depth Surface Interaction
Anusha Withana , Yuta Sugiura, Charith Fernando, Yuji Uema, Yasutoshi Makino, Maki Sugimoto, Masahiko Inami
Keio University, Japan.
Figure 1: Prototype of ImpAct, Illusion of permeability for shallow depth interaction and Playing billiard with ImpAct
1 Introduction
Push
Rotate
Elongated
Rotated Rendering
Rendering
Physical
Rendered Projection
Figure 2: Simulated Projection Rendering (SPR)
ImpAct is a haptic stylus which can change its length dynamically
and measure its orientation changes in 3 degrees of freedom. Combining
it with a 3D simulated projection rendering mechanism as
shown in Figure 2, it can make the illusion of going through a display
surface in to the digital space below(Figure 1). Furthermore,
once user get into the digital space, more realistic interactions with
digital objects are provided with kinesthetic haptic feedback by applying
force-feedback on the scalable stem.
ImpAct’s major novelty is in the collective interaction paradigm
provided by its scalable stem and Simulated Projection Rendering
(SPR). We call it “through surface interaction”. Above surface
interactions[Hilliges et al. 2009] and below surface interactions[
Wigdor et al. 2006] has been explored by previous research
work. We believe “through surface” paradigm will further extend
the interaction space for surface computing. Haptic cues generated
by the stylus further enhances the perception of the 3D space
and allow users to manipulate and probe objects within the surface
with multimodal feedback. Furthermore, we derived a set of haptic
stimulations possible with ImpAct’s capabilities and created a
haptic model for ImpAct.
2 Implementation
We have developed the length changeable stylus integrated with the
actuation system to provide feedback. Furthermore, we developed
the simulated projection rendering (SPR) mechanism by tracking
linear length changes and angular motion of ImpAct and projecting
them on the digital space. Tracking the users eye position is also an
important feature for SPR. ImpAct is designed so that user grips it
e-mail: anusha@kmd.keio.ac.jp
Moving Shaft Outer Grip
Visible Interface of ImpAct
Internal end of
Moving Shaft
Internal S***cture
Shaft is attached to a DC
motor using rack-pinion gears
Figure 3: Haptic actuation mechanism and internal s***cture of
ImpAct
with an outer tube which consists of an inner shaft which can move
relative to user’s grip (Figure 3). Inner shaft is attached to an actuation
mechanism driven by a DC motor to provide kinesthetic haptic
sensation. Most of kinesthetic haptic devices made for HCI use a
grounding mechanism. In ImpAct, display surface itself is used as
the grounding. Orientation changes of ImpAct is tracked by a 3 dimensional
accelerometer/magnetometer mechanism and the length
changes are measured using a linear encoder. All measurements are
transmitted to the surface computer using a serial communication
channel and use to render the virtual stem and calculate relevant
haptic feedback.
ImpAct can be used as a general HCI tool, a 3D modeling tool in
CAD/CAM applications, in computer entertainment such as gaming
(Figure 1), in medical applications for probing, etc. We believe
ImpAct is able to open new interaction possibilities for surface
computing.
References
HILLIGES, O., IZADI, S., WILSON, A. D., HODGES, S.,
GARCIA-MENDOZA, A., AND BUTZ, A. 2009. Interactions
in the air: adding further depth to interactive tabletops. In UIST
’09: Proceedings of the 22nd annual ACM symposium on User
interface software and technology, ACM, New York, NY, USA,
139–148.
WIGDOR, D., LEIGH, D., FORLINES, C., SHIPMAN, S., BARNWELL,
J., BALAKRISHNAN, R., AND SHEN, C. 2006. Under
the table interaction. In Proceedings of the 19th annual ACM
symposium on User interface software and technology, ACM,
New York, NY, USA, UIST ’06, 259–268.
作者:
晃晃
时间:
2012-3-26 23:25
无聊时可以刷屏幕 灌水 也可以试试 帖子的标题究竟可以写多长
作者:
tc
时间:
2012-4-13 23:31
路过……
作者:
tc
时间:
2012-4-17 23:27
人过留名!
作者:
tc
时间:
2012-6-16 23:21
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作者:
C.R.CAN
时间:
2012-8-12 00:32
凡系斑竹滴话要听;凡系朋友滴帖要顶
作者:
铁锹
时间:
2012-8-13 08:57
便利购物新体验_鸿星尔克推出3D试衣镜
3D成像技术可制作胎儿模型
HTML将增添新图形能力_万维网或将支持交互式3D图形
这些新技术让伦敦奥运会与众不同
网页游戏与客户端游戏将走向融合
什么是AR
“活报纸” 颠覆传统媒体观念
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3D乐视TV遭抢购_新品工程机成“彩蛋”
美国工程师3D打印步枪
作者:
菜刀吻电线
时间:
2012-10-29 23:37
很经典,很实用,学习了!
作者:
奇
时间:
2013-2-3 23:18
既来之,则看之!
作者:
奇
时间:
2013-3-19 23:26
楼主收集的可真全哦
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