Providing director-level control over cut-scenes, dynamic gameplay sequences and Quick Time Events. With a look and feel similar to all popular non-linear editors. With uSequencer, you are in the Directors chair.
Enabling you to set-up action within your scenes down to the finest detail, animate scene properties over time, and produce awesome cinematic moments.
uSequencer is a powerful and flexible sequencer for Unity, written entirely in c#. uSequencer comes packed with over a hundred build in events, as well as a powerful spline based animation tool and the ability to animate any property on any object with complete control.
Fully WYSIWYG, you can scrub the timeline at any point and have a complete, live preview in editor, or in game. You have the power.
You don't need to be a programmer to work with uSequencer, we pride ourselves on writting easy and intuiative systems, you can do everything, right through the uSequencer Interface
uSequencer comes complete with it's own c# interface, allowing you to add to it, working together to create your product.