In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag.
在本系列教程我们将学习如何创造惊人的渲染为游戏艺术使用Marmoset Toolbag。
We'll begin by learning the interface and how to navigate in the viewport.
我们将首先学习导航的界面和视图。
After that we'll jump into production by learning how to import our 3d files into Marmoset Toolbag.
之后,我们将通过实例学习如何导入我们的3d文件到Marmoset Toolbag。
Then, we'll start creating and modifying materials to apply to our game character.
然后,我们将开始创建和修改材质应用于我们的游戏角色。
After that, we'll push our scenes even further by setting up lights in our scene using the Sky Tool and dynamic lights.
这以后,我们将进一步推动我们的场景通过设置灯光在场景中使用天空工具和动态灯。
We'll begin to wrap up the training by setting up some post effects like depth of field and bloom to really make our renders stand out.
我们将开始结束训练通过设置一些景深和bloom~使我们的渲染脱颖而出。
As an added bonus, we'll even learn how to preview animations right inside of Marmoset.
作为一个额外的好处,我们甚至会学习如何预览动画就在Marmoset.