Dramatically Speed up your time to Market for your new game with Core GameKit! We've Covered MOST of your bases with full Pooling & Combat systems, Pickup Support (. for Coins / Health Packs etc), Player (and Enemy) stat Modification, Enemy Wave and Level Design Tools set up with all the Options DONE All you need in minutes with no Coding Required!!
:: ! New Full object pool system included to avoid Instantiate and Destroy calls!
:: New! Use the value of any World Variable Core GameKit Inspector for any field (a la Playmaker)!
:: New! Support for Unity 2D Collisions and triggers!
:: Global Waves - each can any Number of spawners Speed Trigger Level Design Massively up.!
:: Triggered spawners - Certain These spawn when events occur, like a Trigger, Becoming visible, etc Can contain. ! nested Child spawners
:: Prefab Pools - These allow you to set up Probability of prefabs coming from spawners Item A Should appear 5 times as Often as Item B..
:: Killable - this Swiss army Knife script Gives you HIT points, attack points , a full Combat system, Filters for Fine HIT detection control, Prefab Replacement and manipulates World Variables Can Also be used for Pickup Items Such as Coins or Health Packs.!
:: World Variables - set up any Number of Variables like Score and World Health . Have Killables Change them when you destroy enemies, Pick up Health Packs, etc. Also You can set up until World Variables REPEAT Waves to reach a Certain value and a Lot More!
Core GameKit (previously named Killer Waves) works on Unity 3 & 4, Free and Pro!