PIXEL-PERFECT DYNAMIC FONTS! A component for displaying camera-facing text using a dynamic font. Text size & position are defined in world units. If compared to Unity's built-in text components, Dynamic Text is sharp like built-in GUIText, but part of the scene like TextMesh.
Dynamic Text website has an interactive demo, a downloadable "Lorem Ipsum"-demo version for evaluation, and a lot more info. You can also view presentation of the demo in YouTube.
Dynamic Text component is an alternative to Text Mesh (a.k.a. 3D Text in Unity). Both the text position and size are defined in world units. But instead of using a static texture size for the character, Dynamic Text adjusts itself to nearest matching pixel size so that it looks sharp, and even snaps position to nearest pixel boundary for maximum quality.
Dynamic Text works with both orthogonal and perspective cameras. Text can also be aligned and anchored just like with Text Mesh. Also baseline anchor is supported (used by default). Uses the standard built-in font material and shader.
Doesn't contain native code. Works with both Unity and Unity Pro versions. Supports Desktop, Mobile and Webplayer platforms. Can also be mixed in with the new Unity 2D. Text can be updated as string or with a StringBuilder, so that extra strings won't be leaked unnecessarily.