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标题: Shader Forge 0.26 - 超强材质编辑器 [打印本页]

作者: 狂风大尉    时间: 2014-3-9 12:22
标题: Shader Forge 0.26 - 超强材质编辑器
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Requires Unity 4.3.2 or higher - 注意!需要Unity 4.3.2以上的版本

Shader Forge is a node-based shader editor, aiming to push the visual quality of Unity to new heights, giving you the artistic freedom of shader creation in a visual and intuitive way - no code required!

Workflow:
Create shaders visually, without any coding needed
No extra files to sync over your version control system; Shader Forge uses a single file for shaders - the .shader file itself
SF writes CG shaders that can be used in any project, without installing Shader Forge
Works in both Unity Pro and Unity Free
Documentation and support center, for contributing feedback and bug reports

Some of the features:
Built-in Physically Based Lighting mode and energy conserving shading
Visual and intuitive interface - Get a clear overview of what each node does
Custom lighting nodes and IBL support, with seamless Skyshop integration coming soon!
DX11 Tessellation & Displacement
Transparency; both partial and alpha clipping
Refraction & Render Textures
Optionally use lightmapping and light probes / Spherical harmonics
Plus all the essentials such as cubemaps, custom blending modes, depth sorting, fog control, and much much more!

Alpha/Beta tests so far:
Shader Forge has been alpha-tested by a wide range of developers at companies ranging from several large studios such as Blizzard, DICE, Ubisoft, Bungie, EA, Avalanche Studios, Rovio, to indie studios such as Killbrite, InXile, The Chinese Room, and even developers like Marmoset, Samsung and Unity themselves.
A ton of feedback was provided during the testing phase, and this phase is now nearing its end, where you can jump into early-access for 20% off the full price

Possibly coming after 1.0: (If Shader Forge does well, here are some features I'd love to implement!)
Add built-in spherical area light support
Add Skyshop-adapted IBL system/workflow to make sure you can easily work across both Skyshop and Shader Forge. (I've been in touch with the creator of Skyshop, who's interested in helping out making it happen!)
Add Deferred rendering support with a clean way of making custom lighting rules apply to your rendering needs
Add an advanced mode, splitting vertex and fragment programs, and splitting into multiple passes, allowing you to create very optimized and speedy shaders
Add a modular node nesting system, to bundle a set of nodes into a single node, and share your combined nodes with others

I'm super excited about this, as it's my first asset release; which I hope is the start of a longer commitment to keep this up-to-date and as good as possible

ShaderForge 0.26.part1.rar

15 MB, 下载次数: 2503

ShaderForge 0.26.part2.rar

15 MB, 下载次数: 1079

ShaderForge 0.26.part3.rar

15 MB, 下载次数: 1429

ShaderForge 0.26.part4.rar

15 MB, 下载次数: 1078

ShaderForge 0.26.part5.rar

2.67 MB, 下载次数: 586


作者: dgtgtjs2    时间: 2014-3-9 14:54
感谢楼主!!!!!!!!!!!!
作者: Coki    时间: 2014-3-9 16:03
看起来好像3dsmax
作者: Chubbaz    时间: 2014-3-9 16:24
Thanks for sharing.
作者: HIDEOKOJIMA    时间: 2014-3-9 18:01
Thanks for sharing !
作者: adoraj    时间: 2014-3-10 09:34
最新版是0.27的,不知道什么时候能有。
作者: animan    时间: 2014-3-10 09:44
很棒的插件,谢谢分享。
作者: 我没有过去    时间: 2014-3-10 11:35
感谢楼主分享
作者: tvqazwsx    时间: 2014-3-10 13:29

感谢楼主分享
作者: fkun.lam    时间: 2014-3-11 10:00
都神级了。。。。回复瞅瞅什么东西这么牛
作者: legal    时间: 2014-3-11 10:40
之前看还设了权限的,今天看居然可以下了,感谢楼主!
作者: wolfsky7    时间: 2014-3-12 20:20
好东西  谢谢楼主分享
作者: 普诺斯    时间: 2014-3-13 06:44
非常感谢
作者: jyweky    时间: 2014-3-18 18:11
这个比StrumpyShaderEditor 强啊 可以查看纹理 和隔壁UDK的材质编辑器最接近了
作者: unity3d-ch    时间: 2014-3-18 20:41
很棒的插件谢谢楼主分享
作者: overfly    时间: 2014-3-18 21:41
真是好东西哈
作者: overfly    时间: 2014-3-18 21:41

感谢楼主分享
作者: dxxd    时间: 2014-3-24 11:11
感谢楼主!!!!!!!!!!!!
作者: 柴可夫.司机    时间: 2014-3-25 00:25
感谢楼主分享
作者: gyd    时间: 2014-3-31 14:02
哇,感謝樓主無私
作者: FGT    时间: 2014-4-29 21:47
好人这辈子大美利坚!
作者: kikkik7000    时间: 2014-4-30 08:25
感谢分享!
作者: 火麒驎    时间: 2014-5-16 23:12
很棒的插件,谢谢分享。




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