Realistic skin shader with pre-integrated physics based profiles.
Features:
- Pre-integrated diffuse scattering with separate weighted normals
- Schlick's fresnel approximation of specular reflectance with pre-integrated BRDF
- Specular intensity and glossines maps
- Translucency/back scattering
- Shadow penumbra scattering (directional lights only)
- Rim lighting
- Shader Model 2.0 fallback (limited, see the manual for details)
- Easy tweaking with sliders
- Good performance: single pass shader with a fast algorithm
- Simply a shader, no additional scripts needed
- Direct3D 11 tessellation with phong smoothing and/or displacement map
Example scene included.