标题: [Unity 组件参考手册]iOS:内置着色器指南之标准着色器家族 [打印本页] 作者: . 时间: 2013-2-20 17:07 标题: [Unity 组件参考手册]iOS:内置着色器指南之标准着色器家族 These shaders are the basic shaders in Unity. They are not specialized in any way and should be suitable for most opaque objects. They are not suitable if you want your object to be transparent, emitting light etc.这些着色器都是Unity基本的着色器。适用于大多数的不透明物体,如果想要物体有透明、发光效果等,它们并不适用。
Vertex Lit 顶点光照着色器Assets needed 资源需要: One Base texture, no alpha channel required
一个基本纹理,无alpha通道Diffuse 漫反射着色器Assets needed 资源需要: One Base texture, no alpha channel required
一个基本纹理,无alpha通道 Specular 高光着色器Assets needed 资源需要: One Base texture with alpha channel for Specular Map
一个基本纹理,带有alpha通道,用于高光贴图Normal mapped 法线贴图着色器Assets needed 资源需要: One Base texture, no alpha channel required
一个基本纹理,无alpha通道
One Normal map
一个法线贴图Normal mapped Specular 法线贴图高光着色器Assets needed 资源需要: One Base texture with alpha channel for Specular Map
一个基本纹理,带有alpha通道,用于高光贴图
One Normal map
一个法线贴图 Parallax 视差着色器Assets needed 资源需要: One Base texture, no alpha channel required
一个基本纹理,无alpha通道
One Normal map
一个法线贴图
One Height texture with Parallax Depth in the alpha channel
一个高度纹理,在alpha通道带有视差深度Parallax Specular 视差高光着色器Assets needed 资源需要: One Base texture with alpha channel for Specular Map
一个基本纹理,带有alpha通道,用于高光贴图
One Normal map
一个法线贴图
One Height texture with Parallax Depth in the alpha channel
一个高度纹理,在alpha通道带有视差深度 Decal 贴花着色器Assets needed 资源需要: One Base texture, no alpha channel required
一个基本纹理,无alpha通道
One Decal texture with alpha channel for Decal transparency
一个贴花纹理,带有alpha通道,用于细节透明度Diffuse Detail 漫反射细节着色器Assets needed 资源需要: One Base texture, no alpha channel required
一个基本纹理,无alpha通道
One Detail grayscale texture; with 50% gray being neutral color
一个细节灰度纹理,带有50%灰中性色【来源:互联网】
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