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标题: [Unity 组件参考手册]桌面:地形引擎指南之其他设置 [打印本页]

作者: .    时间: 2013-2-16 21:51
标题: [Unity 组件参考手册]桌面:地形引擎指南之其他设置
There are a number of options under the Terrain Settings button in the Terrain Inspector.地形面板上的地形配置按钮下面有一些选项。
All additional Terrain Settings 所有额外地形配置
Base Terrain 基本地形    Pixel Error 像素容差
    Amount of allowable errors in the display of Terrain Geometry. This is essentially a LOD setting.
    在显示地形网格时允许的错误数量。这个其实是一个LOD配置。
    Base Map Dist. 基本地图距离
    The distance that Terrain Textures will be displayed in high-resolution.
    在高分辨率下地形贴图的距离
    Cast Shadows 投影
    Should terrain cast shadows?
    控制是否投影 Tree & Detail Settings 树和细节配置    Draw 绘制
    If enabled, all trees, grass, and detail meshes will be drawn.
    如果选中,所有的树,草和细节模型将被画上去。
    Detail Distance 细节距离
    Distance from the camera that details will stop being displayed.
    在离摄像机什么距离下细节将不被显示
    Tree Distance 树林距离
    Distance from the camera that trees will stop being displayed. The higher this is, the further-distance trees can be seen.
    在离摄像机什么距离下树将停止显示。值越高,更远的树将被显示
    Billboard Start 开始公告板
    Distance from the camera that trees will start appearing as Billboards instead of Meshes.
    在距离摄像机什么距离下,树将显示为公告板而不是模型
    Fade Length 褪变距离
    Total distance delta that trees will use to transition from Billboard orientation to Mesh orientation.
    树从公告板过渡到模型的四元数的总距离差值
    Max Mesh Trees 最大网格树
    Total number of allowed mesh trees to be capped in the Terrain.
    在地形上种的所有模型树的总数量上限Wind Settings 风设置    Speed 速度
    The speed that wind blows through grass.
    风吹过草时的速度。
    Size 大小
    The areas of grass that are affected by wind all at once.
    风影响的草的面积
    Bending 弯曲
    Amount that grass will bend due to wind.
    草被风吹时的弯曲程度
    Grass Tint 草的色调
    Overall tint amount for all Grass and Detail Meshes.
    所有草和细节模型整体的色调量 【来源:互联网】
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