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标题: 音频混响滤波器(仅专业版) [打印本页]

作者: .    时间: 2013-1-25 16:28
标题: 音频混响滤波器(仅专业版)
The Audio Reverb Filter takes an Audio Clip and distortionates it in a way to create a personalized reverb effect.音频混响滤波器采用一个音频剪辑(Audio Clip)并失真,来创建个性化的混响效果。
The Audio Reverb filter properties in the inspector.
检视面板中的音频混响滤波器(Audio Reverb filter)属性
---------------------------------------------------------------------------------[Properties 属性]Reverb Preset 混响预设
    Custom reverb presets, select user to create your own customized reverbs.
    自定义混响预置,选择用户创建你自己定制的混响。
    Dry Level 直达声等级
    Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0.
    直达声信号输出的混合等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
    Room 环境
    Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
    在低频时的环境效果等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
    Room HF 环境高频
    Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
    在高频时的环境效果等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
    Room LF 环境低频
    Room effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
    环境效果低频等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
    Decay Time 衰减时间
    Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
    在低频时的混响衰减时间,以秒为单位。范围从0.1 到 20.0,默认为1.0。
    Decay HFRatio 衰减高频比率
    Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.
    衰减高频比率:高频到低频的衰减时间比率。范围从0.1 到 2.0,默认为0.5。
    Reflections Level 反射等级
    Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0.
    早期反射等级,相对于环境效果。范围从-10000.0 到 1000.0,默认为-10000.0。
    Reflections Delay 反射延迟
    Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.
    早期混响延迟时间,相对于首次反射,以秒为单位。范围从0.0到0.1。默认值是0.04。
    Reverb Level 混响等级
    Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.
    后期混响等级,相对于环境效果,单位mB。范围从-10000.0 到 2000.0,默认为0.0。
    Reverb Delay 混响延迟
    Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.
    后期混响延迟时间,相对于首次反射,以秒为单位。范围从0.0 到 0.0,默认为0.04。
    HFReference 引用高频
    Reference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0.
    高频引用,单位Hz。范围从20.0 到 20000.0,默认为5000.0。
    LFReference 引用低频
    Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0.
    引用低频,单位Hz。范围从20.0 到 1000.0,默认为250.0。
    Diffusion 散射度
    Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
    混响散射度(回声密度)的百分比。范围从0.0 到 100.0,默认为100。
    Density 密度
    Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
    混响密度(模态密度)的百分比。范围从0.0 到 100.0,默认为100。 Note: These values can only be modified if your Reverb Preset is set to User, else these values will be grayed out and they will have default values for each preset.注意:这些值只能在你的混响预置(Reverb Preset)设置为用户(User)才能被修改,否则这些值显示为灰色的,他们每一个预设都会有默认值。
---------------------------------------------------------------------------------[Adding a reverb pass filter 添加一个混响滤波器]To add a reverb pass filter to a given audio source just select the object in the inspector and then select Component->Audio->Audio reverb Filter.要添加一个混响滤波器到一个给定的音频源,在检视面板选择对象,然后选择 组件 - >音频 - >音频混响滤波器。(Component->Audio->Audio reverb Filter.
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