标题: [脚本章节]Overview: Common Operations 常用操作 [打印本页] 作者: 驰骋的风 时间: 2012-10-11 10:15 标题: [脚本章节]Overview: Common Operations 常用操作 Overview: Common Operations 常用操作
Most game object manipulations are done either through the game object's Transform and/or Rigidbody. These are accessible inside behaviour scripts through the member variables transform and rigidbody respectively. So if you wanted to rotate an object 5 degrees around its Y axis every frame you could write the following:
很多对游戏对象的操作都是通过修改游戏物体的 Transform (转换)和/或 Rigidbody (刚体).这通过修改脚本里的成员变量transform和rigidbody很容易去实现.如果你想要物体每帧在Y轴上旋转5度,你可以这样写:
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {void Update() {transform.Rotate(0, 5, 0);}}
function Update() {transform.Rotate(0, 5, 0);}
If you want to move an object forward you would write this:
如果你想向前移动你的物体,你可以这样写:
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {void Update() {transform.Translate(0, 0, 2);}}